Assembly is a low-level programming language that’s one step above a computer’s native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use.
Since 1996, Randall Hyde’s The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde’s primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming.
As you read The Art of Assembly Language, you’ll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code.
2: Data Representation
3: Memory Access and Organization
4: Constants, Variables, and Data Types
5: Procedures and Units
7: Low-Level Control Structures
8: Advanced Arithmetic
9: Macros and the HLA Compile-Time Language
10: Bit Manipulation
11: The String Instructions
12: Classes and Objects