Learning Android Game Programming – Richard A. Rogers – 1st Edition

Learning Android Programming brings together all the knowledge and sample code that even casual or “junior” Android developers need to develop low-budget 2D games with Java and XML. For the time, it makes Android development practical for thousands of developers who don’t have the resources to build highly- 3D games.

Rather than focusing on difficult, highly-optimized native C libraries, this relies on the far more accessible AndEngine framework and Java/Dalvik virtual machine.

The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).

  1. Mobile Games.
  2. Game and Tools.
  3. The Game Loop and Menus.
  4. Scenes Layers Transitions and Modifiers.
  5. Drawing and Sprites.
  6. Animation.
  7. Text.
  8. User Input.
  9. Sound.
  10. .
  11. Artificial Intelligence.
  12. Scoring and Collisions.
  13. Multimedia Extensions.
  14. Game Integration.
  15. Testing and Publishing.
  16. Exercise Solutions.
Title: Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game
Author: Richard A. Rogers
Edition: 1st Edition
ISBN: 0321769627 | 9780321769626
Type: eBook
Language: English
Computer Programming
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