Beginning C++: Game Programming – Michael Dawson – 1st Edition

When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the of C++ and game-programming basics. With ++ THROUGH GAME PROGRAMMING, you will find an up-to-date and thorough to everything you need to get started—with no previous programming experience required.

In the new fourth of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the draws together everything you’ve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, is a great way to get started in game programming.

1. Types, Variables, and Standard I/O: Lost Fortune.
2. Truth, Branching, and the Game Loop.
3. For Loops, Strings, and Arrays: Word Jumble.
4. The Standard Template Library: Hangman.
5. Functions: Mad Lib.
6. References: Tic-Tac-Toe.
7. Pointers: Tic-Tac-Toe 2.0 .
8. Classes: Critter Caretaker.
9. Classes and Dynamic Memory.
10. Inheritance and Polymorphism: Blackjack.
Appendix A: Creating Your First C++ Program.
Appendix B: Operator Precedence.
Appendix C: Keywords.
Appendix D: ASCII Chart.
Appendix E: Escape Sequences.

Title: Beginning C++: Game Programming
Author: Michael Dawson
Edition: 1st Edition
ISBN: 1435457420 | 978-1435457423
Type: eBook
Language: English
Computer Programming

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