Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI).
Features: coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online. For introductory computer programming students or professionals interested in learning Java.
0. Computers, Objects, and Java.
1. Java Program Design and Development.
2. Objects: Defining, Creating, and Using.
3. Methods: Communicating with Objects.
4. Applets: Programming for the World Wide Web.
5. Java Data and Operators.
6. Control Structures.
7. Strings and String Processing.
8. Arrays and Array Processing.
9. Graphical User Interfaces.
10. Graphics and Drawing.
11.Exceptions: When Things Go Wrong.
12. Recursive Problem Solving.
13. Threads and Concurrent Programming.
14. Files, Streams, and Input/Output Techniques.
15. Sockets and Networking.
16. Data Structures: Lists, Stacks, and Queues.