Pro iOS 5 Augmented Reality – Kyle Roche – 1st Edition


takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go.

Pro iOS 5 Augmented Reality walks you through the foundations of an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you’ll learn the blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind and you’ll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This complements other iOS game or social media apps available from Apress.

After reading Pro iOS 5 Augmented Reality, you’ll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.

Table of Content

  1. Introduction

  2. Hardware Comparisons

  3. Location Services

  4. iOS Sensors

  5. Sound and User Feedback

  6. Camera and Video

  7. Using cocos2D for AR

  8. Building a cocos2D AR Game

  9. Third-party AR SDKs

  10. Building a Marker-based AR App Using OpenGL

  11. Building a Social AR App

  12. OpenCV and Facial Recognition

  13. Building a Facial-recognition AR App

No Comments

  • Feedback: Leave your comments here!

    Your opinions and comments would be greatly appreciated.
    If you have comments or questions we've added this section so that we might have a dialogue with you.

Complete all fields

12 − six =